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It is a system for live role-playing that keeps its focus on the goals,
beliefs, and dreams that truly matter to characters, instead of focusing
on combat effects or supernatural powers.
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It does not have its own setting. Instead, you and your friends
establish whatever setting most interests you.
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You can learn all the rules in about thirty minutes. Character sheets fit on a
3x5 index card.
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Nothing is random. Players barter using an economy of Plot Points to
adjust the outcomes determined by the Ends and Means on their character
sheets.
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Players may use Plot Points to purchase a Scenario from a game master.
The game master immediately delivers a new situation to challenge the
character's Ends.
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Players create Cues that invite other players to interact with their personal story.
Others who pursue these Cues may come a step closer to fulfilling their own Ends.
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In playtesting now, Ends and Means will become both a PDF and a
book, independently published and offered for sale.
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