Download Grapevine and the Grapevine Source Code here!
Learn more about Ends and Means, my next LARP project, here!
Final Grapevine News (31-Dec-2005):
After six unforgettable years of standing behind the scenes in the
Mind's Eye Theater community, it is time at last for me to stand down. I might even
say it is overdue.
My enthusiasm for Grapevine is spent. It was well-spent; but it is spent
nonetheless. I am deeply grateful for all the goodwill and support the users of Grapevine have
given me over the years. I owe special thanks to Steve Kraus, who helped so much in the
early days or Grapevine's development, and to Brandon Morrison, who lent webspace and other
assistance during its height.
Sadly, this means I will not be releasing a version of Grapevine for the New World of Darkness.
I apologize to those who may have been depending on me for that.
But I know many of you out there have software development skills: to you, I say, here's an
opportunity to create something useful for people. I didn't start Grapevine with a grand plan: I just
decided to make something to help my buddies run their games. Then I shared it. You can do the same.
As long promised, I am releasing the Grapevine 3.01 source code. You can get it on the
Downloads page. I'm releasing it into the
Creative Commons under this license:
Creative Commons Attribution-NonCommercial 2.5 License.
You can learn from my code, even hack it to complement your old MET games. But for
the New World of Darkness, I think that you programmers out there can do much better than starting
from this basis. Not only is it a relic of Visual Basic 6.0, but it is a relic of my freshman software
design abilities. For the new game system, I recommend you set my code aside and start from scratch.
Do note please that I prefer not to support this code any further. I'm not
planning on answering questions about it. I apologize if your question goes unanswered
because of this, but I'd just like to move on.
Creatively, I have already begun to move on. Independent role-playing games have
particularly captured my imagination, and I'm considering publishing something myself: Ends and Means,
a live role-playing system focused on what really matters to the story.
Thanks all for a fun time. I look forward to crossing paths with you all in other contexts.
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